29.09.2019
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Night is too bright. It shouldn’t be too dark, either, with two moons to consider. The game engine doesn’t support light from the moons, and you’ll notice all shadows extend away from the sun even at night. Add “Enhanced Lights and FX” (ELFX) for better light and shadow along with smoke effects. Candlelight is more realistic in amount. Enhanced Lights and FX + SMIM Meshes-RealVision ENB This problem was there already before I installed the SMIM Meshes and removing ENB makes it look brighter, but not by much. Removing Enhanced Lights doesn't help either. Exterior brightness is just perfect. Exactly the way I want it to be. Nov 18, 2012  Skyrim + RCRN = Realistic lighting and realistic nights, but too dark in some areas Skyrim + Enhanced Lights and FX = Realistic lighting, but unrealistic nights Skyrim + RCRN + Enhanced Lights and FX = REAL realistic lighting and nights Just wanna say thank you for making such a great mod! Keep up the good work!

I have bought Hjerim but it is a bit too dark at many locations. Is there anyway to places some light sources (candles/torches/lanterns etc) permanently in the house?Torches turn off if dropped (it would have been better if I could fix them on walls) and pickable Lanterns don't have candles inside.I don't mind using console to place light sources.EDIT: I have bought all house upgrades, but light is still low.EDIT:All I am interested is adding lights to existing original house. Putting torches in baskets or vases will work but it will be look more beautiful if you know a way to duplicate those candle stands, or the single candles (which are there on tables) or even lit lanterns.UPDATE: placeatme 5d6e4 palces the burning Dwemer wall candle. It has less light but works. According to its mod description, allows putting light sources anywhere:Tired of that lightless alchemy room in breezehome, your dark dank basement in Proudspire. A warm lit welcoming home to come to.This mod allows you to spawn a light source wherever you like.Another (possibly more fun) alternative is the mod:This mod allows you to drop lit torches to the ground when you can't spare a hand to hold it.You can combine this with a mod like or (but don't use Realistic Lighting as ), to increase the light radius of torches.Then, just drop lit torches all over your house (good thing all houses in Skyrim are fireproof).Disclaimer: I haven't tried any of these mod setups. (I might, when I have the time later.) I prefer my in-game house a bit darker, and use to do so.A has a detailed description of how to use console commands to add light sources and other items in your game.

It includes form IDs of objects that you might want to put at your house.(Thanks to kotekzot for.)Quoting a part of the post here:Basic Commands:MarkForDelete = Delete Object (Open Console, while in console use mouse to click the item you want to delete, leave and return to area or Quicksave/load for the item to actually go away.)Help X 0 = Replace X with query (ex. Help Bed 0.) to find everything named bed and get the objects ID.Placeatme X = Replace X with Object ID (ex. Placeatme AF6AE.) Click a position while in console, will place the object there.

Enhanced Lights And Fx Skyrim

(rarely works)Player.placeatme X = Same as above except places object directly below you. Look straight ahead for object to spawn straight.TWF = Wire frame to check clipping of objects.TCL = Fly to allow you to place objects in air or on wall.Getpos x,y,z = Gets the position of an object (ex. Getpos z)Setpos x,y,z # = Sets the position of an object. Setpos z 250 ) good used with getpos to take floors z axis, then set your objects z axis to be the same.Getangle x,y,z = Gets the angle of an object (ex. Getangle z)Setangle x,y,z # = Sets the angle of an object.

Setangle z 245 )Rotate x,y,z # = Rotates the object manually. Rotate z 245)Setscale # = Sets size of object. I've done some trawling. The best I can find is in thread, where user rampagingwalrus uses the lit torches method, but puts them into kettles to keep them out of the way (another user mentions using baskets for the same purpose). If you're short on torches, player.AddItem X Y (where X is either 1d4ec, 36343, or c82c7, and Y is the amount) will give you some.Other than that, I think it's mod time.

Enhanced Lights And Fx Too Dark

Allows for more realistic lighting in interior areas, and looks rather impressive. Specifically fixes Vlindrel Hall's lighting, while fixes Breezehome's lighting, in both cases by adding new light sources. There's also which makes torches more realistic by increasing all torches' light radius. Note that all of these either require or assume you're using, which makes some impressive changes. Finally, there's, which improves the shaders and apparently adds lighting controls, but for some reason isn't on Steam Workshop. There's also, which improves all homes, and, which specifically improves Hjerim, but they both change the houses a lot more than just adding light, and the latter seems to be incompatible with Hearthfire. Personally, the Realistic Lighting Mod(s) looks the way to go.

Enhanced Lights And Fx Too Dark

On the PC, you can use the console to place any object anywhere. To position your new light sources perfectly, drag an object (default hold E over an item you can take) and move it where you would like your new light to be.