Reward: 200Cait is cured of her addiction.Detailed walkthroughOnce trusts the enough (750 affinity), she will tell them about her history and her current struggles with addiction, then suggest going to to seek treatment. Vault 95 is to the west and just slightly north of.The have claimed the vault, so one will need to fight their way in. The room on the right after leaving the elevator (locked with an Advanced lock) has a terminal that can be used to deactivate some turrets ahead.
Additionally, there are traps throughout the vault. Ahead there is a large room with several enemies, and a Master level terminal blocks the door to the south that leads to the detox chamber. Alternatively, in the overseer's office in the upper west side, there is an unlocked terminal that can open the door. Once passing through the door, there are several Gunners in the cafeteria. Go upstairs and around to the terminal to unlock the waiting area before the Clean Room.
Inside the side room is a, a turret and an active on the desk.Before entering the detox chamber, talk to Cait, who has misgivings about the process. There will be 3 Easy persuasion options, all of which give the same result. Once she gets into the, activate the terminal and watch the chair work. Speak with Cait again once it is done and the quest will end.Quest stages. StageStatusDescriptionLog Entry10Bring toCait has confided in me that her dependence on is taking its toll on her health. I need to bring her to Vault 95 to cure her addiction before it's too late.20Locate the Clean RoomI've arrived at Vault 95 with Cait.
I'm hoping the facility contains whatever it is we need to cure her addiction to Psycho.70Speak to Cait80Wait for Cait to get in the Clean Room Chair90Cure Cait's AddictionInside Vault 95, Cait and I have located the 'Clean Room,' an area dedicated to drug rehabilitation. After a short discussion, Cait has agreed to allow the Psycho to be purged from her body.110Speak to Cait255Quest completeCait's addiction to Psycho has been cured by a device contained within Vault 95.355Quest failedNotes. Before completing this quest, Cait will approve of chem use and most dialogue options in support of chem use (e.g. She will disapprove of those activities and statements once the quest is completed. Even as she notes her resentment of her addiction in the dialogue that triggers this quest, her stance on chem use will not change until the toxin purge is carried out and the quest is completed. The is off to the right after the initial firefight location.
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It is at the far end of the residential section of the vault, in the northernmost room. Without completing this quest, the maximum level of affinity that can be reached with Cait is 999. This means that to be able to get her perk, one has to complete this quest first.
It is possible to do much of the quest without Cait as the active companion. The first objective will be completed upon arrival at Vault 95.
Upon entering the clean room, Cait will begin walking from her assigned location to the clean room, but the following objective will not be completed until she arrives, which could take quite a long time.Bugs. PC Playstation 4 Xbox One The quest might not trigger after Cait's dialogue. If that happens, one can workaround this by not allowing her to talk about it (choose the 'Maybe Later' option).
At this point, she will need to leave the player character's party but can't be dismissed directly without triggering the dialogue. Find another companion and ask them to join. Send Cait on her way, and as she is leaving, talk to her.
This will trigger the dialogue again and this time, the quest will show up in the quest log.
Fallout 4 Cait Last Name
You can recruit Cait by clearing the location called and talking to her. She is an ex-raider will have a contrasting attitude towards moral decisions.
She is also a potential romance partner after maxing out her affinity.Extra skill/ability. Prior to completing her companion quest, she can actively use chems in her inventory, further boosting her capability. Cait can be ordered to pick the locks of any difficulty. However, she'll need bobby pins in her inventory to do it. The success and time needed to pick the lock will depend on difficulty. Master locks are particularly challenging, even to her.
You can always quicksave before ordering her to attempt picking a lock so you can always reload your game if the attempt fails.Approval. Selfish decisions.
Violence. Alcohol use and chem use (before her ). Lockpicking, stealingDisapproval. Generosity or generally 'kind' acts and responses. Some peaceful resolutions. Cold-blooded murder.
Fallout 4 Cait Affinity
Chem use (after curing her addiction in herMax Affinity Perk. Trigger Rush: Action Points will regenerate more quickly if health drops below 25%.