Is the best character build a pure Mage with emphasis on magic missle? When I started the game I.thought. i wanted to be a warrior but I distributed my points too evenly and got my but handed to me until I learned that bow and arrow rocks in this game. I've considered (even though I'm already lvl 20) just. Divinity: Original Sin 2 builds are key to a succesful adventure, and thankfully the game's character system is one of the most versatile out there. It allows for a huge amount of creativity.
Tired of lackluster vanilla talents? This makes a number of buffs and new mechanics to existing talents. Compatible with Divine Talent Pack (which I highly recommend).ChangelogDemon now gives you a 33% chance to gain a random fire-related buff when casting a pyrokinetic skill or receiving Necrofire.Ice King gives you a 33% chance to gain a random water-related buff when casting a hydrosophist skill. On being frozen, you instead are placed in 1 turn of permafrost.Leech makes it so 10% of the time when damaging a character with a positive status, you will receive a copy of this status.Arrow Recovery renamed Frugality, now also lets you recover potions and resurrection scrolls on use 33% of the time.Parry Master now also eliminates the 15% dodge penalty when being flanked.
(Note, it still says you are being flanked, but the dodge penalty is gone.Escapist lets you move slightly and use movement skills while crippled, entangled, or webbed.Bigger and Better increases all of your stats by 1, in addition to +2 stats to spend. The +1 bonus increase to 2 at level 15.Executioner now only grants 1 AP per kill, but it also grants 1 turn of ethereal soles (floating) on kill.All Skilled Up now grants +2 combat and civil ability points instead of 1 each.Mnemonic grants 5 memory instead of 3.Guerilla grants a 75% damage bonus instead of 40%.Unstable now deals 65% of your vitality in damage instead of 50%Living Armor now heals your magic armor for 40% of your healing instead of 35%Perfectionist's accuracy and crit bonus increased to 15%, from 10%.What A Rush's health threshold increasd to 60%, from 50%.
Divinity 2 Best Talents Reddit
Glass cannon on all 4 characters (bad idea for lone wolf, due to much lower relative AP gain). Surprisingly powerful. It is very rare that the AI actually CCs one of ur characters. Spreading out is quite important though, as certain aoe knockdown skills can ruin ur day (such as tremor grenade, or the warrior knockdowns).
Eventually ull have some spells/means of removing CC from ur party. Few times i ran into fights were the 'boss' had some aura like vacuum. Just gotta chug one of those strong will potions and continue to stomp everything into the dirt. The advocate fight was particularly amusing. Boss cast madness on my entire party, and it was entertaining to have no control for 2 full turns. With heavy con summoner build everyone still survived, surprisingly. I see little reason not to take glass cannon, as with experience, u can prevent CC from taking place entirely (CC them b4 they CC u with the extra AP), or just cure the CC on ur next character (CC curing is nice to have around regardless, so not losing out on much tbh).
The combination of elemental affinity and glass cannon gives you an insanely strong frost mage team. I straight up went 4 frost mages.
1 mage casts rain on the party and freezes the water with global cooling to trigger elemental affinity (and protect from the AI freezing/shocking you). All of your characters start each round with max ap and 1 less ap cost on frost skills.
You pretty much get off all your abilities in a single turn doing as many as 4 hard hitting abilities. Not to mention all the cc you have at your disposal. I could keep 5 enemies permenantly frozen and brutally nuke them, felt unfair. Frost resistance enemies are a problem tho. Frost immunity is gg and required a respec whenever I encountered it.
Just a bit of commentary on the better talents: Morning Person is more or less the strongest talent in the game, as far as allowing you to beat tough fights. The game's mechanics are extremely generous to resurrection: a resurrected character gets a turn at the end of the current round, even if that character acted before getting killed. This means that, if you use a Resurrection Scroll on someone and then Fortify or Magic Shell them, you spent 4 AP and got 4 AP back for it, while healing someone to full health and placing armor on them.There's not a whole lot that the enemy can do to deal with a full team of Morning People with decent stacks of resurrection scrolls on hand, and the scrolls' cost quickly becomes insignificant. The Pawn is extremely valuable to any character, essentially giving one free AP on any round where you need to reposition. Get Pet Pal on at least one character, especially if it's your first playthrough. Animals tend to give very helpful hints.
Elemental Ranger is pretty strong. An archer's first shot will cause the target to bleed if it can bleed, and any subsequent shot will get a strong physical damage boost from the blood surface, without the need to actually set up anything. Elemental affinity is good for mages who create surfaces everywhere - mostly fire and earth mages.
Glass Cannon can be good in some cases: the AI -absolutely loves- to tunnel vision on a character with Glass Cannon, so you can use it to set up a tank of sorts, or at least someone who'll draw all the aggro. It's also usable offensively on an archer character, but you'll need to be meticulous with positioning and status effect removal (try starting fights with your other three characters, and then sneaking the GC archer in), or your GC wonderboy will spend the entire fight under crowd control. If you're going to play Lone Wolves, you'd better know what you're doing. Like in Original Sin 1, it makes the early game significantly harder, and the mid-game onward significantly easier as your Wolves turn into total wrecking balls.
Just pick a game plan and one type of damage, and stick to them. I used dual-wielding lone wolves who stacked initiative and each put one enemy out of the fight from the outset with Backlash - Rupture Tendons - Chicken Claw.
They had zero magic damage, and only had 1 point into each school of magic for the support spells. Parry Master is pretty good. Combined with the passive Dodge chance from the Dual Wielding skill and a party member with a high Leadership score, your dual wielder will be seriously hard to hit. Comeback Kid will usually force an enemy to spend an extra 2 AP to kill a party member, which is pretty good. Like most strategy games, DOS2 is won on AP economics. Picture of Health is okay to have for anyone who'll get a lot of points into Warfare, but you should wait to pick it until later on, as the increase is too marginal early on. All Skilled Up is worth taking after you've grabbed everything you need.
It's especially valuable to Lone Wolves, who get two combat skill points for the price of one and have a serious dearth of civil skill points. In my view, the other talents are either of marginal utility, too situational to help much, or entirely useless.